Anna Anthropy’s new book, RISE OF THE VIDEOGAME ZINESTERS, is about to be released and she says:
it’s about a new narrative of videogames, and a new model for what they can be: small, personal, meaningful experiences from a diverse chorus of creators.
Her games certainly reflect this notion, and she also understands the importance of telling the story through gameplay, just as a painting might have its meaning in the interaction between the various characteristics of the paint and the canvas, and in the resulting textures or colors. A game ought to express its meaning through gameplay.
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