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	<title>Comments for Shiny Ogre Games</title>
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	<link>http://shinyogre.com</link>
	<description>video games, board games, card games</description>
	<lastBuildDate>Fri, 11 May 2012 11:53:39 +0000</lastBuildDate>
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		<title>Comment on Gameplay art by Jason</title>
		<link>http://shinyogre.com/2011/09/19/gameplay-art/#comment-505</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 11 May 2012 11:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=220#comment-505</guid>
		<description><![CDATA[Waiting to see what comes next.  Looks rather interesting.]]></description>
		<content:encoded><![CDATA[<p>Waiting to see what comes next.  Looks rather interesting.</p>
]]></content:encoded>
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		<title>Comment on Gameplay art by Anubhav</title>
		<link>http://shinyogre.com/2011/09/19/gameplay-art/#comment-342</link>
		<dc:creator>Anubhav</dc:creator>
		<pubDate>Thu, 16 Feb 2012 09:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=220#comment-342</guid>
		<description><![CDATA[Lolwut?

It&#039;s a videogame. Of COURSE every single player is going to follow a BRIGHT GREEN THING against a B&amp;W background.]]></description>
		<content:encoded><![CDATA[<p>Lolwut?</p>
<p>It&#8217;s a videogame. Of COURSE every single player is going to follow a BRIGHT GREEN THING against a B&amp;W background.</p>
]]></content:encoded>
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		<title>Comment on Empiricism in gameplay by ogre</title>
		<link>http://shinyogre.com/2012/02/15/empiricism-in-gameplay/#comment-341</link>
		<dc:creator>ogre</dc:creator>
		<pubDate>Thu, 16 Feb 2012 07:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=236#comment-341</guid>
		<description><![CDATA[In gameplay, when a player invokes process of elimination to solve a problem it usually means they have exhausted all other methods, or they are unfamiliar with the rules and mechanics of the game.  By the time the player gets to this level, they will have learned a lot about how the game world behaves, so I wanted this puzzle to require the player to remember the previously encountered behaviors as well as draw on real-life experiences.  I was approaching empiricism with the importance of experience/observation in mind.  One could argue that every puzzle in the game relies upon empiricism if you paint too broad a stroke in defining it for the context of this game, so I wanted to focus in on the most important aspect of each virtue.  Also, I wanted to keep it mostly within the bounds of the Twelve Virtues essay.]]></description>
		<content:encoded><![CDATA[<p>In gameplay, when a player invokes process of elimination to solve a problem it usually means they have exhausted all other methods, or they are unfamiliar with the rules and mechanics of the game.  By the time the player gets to this level, they will have learned a lot about how the game world behaves, so I wanted this puzzle to require the player to remember the previously encountered behaviors as well as draw on real-life experiences.  I was approaching empiricism with the importance of experience/observation in mind.  One could argue that every puzzle in the game relies upon empiricism if you paint too broad a stroke in defining it for the context of this game, so I wanted to focus in on the most important aspect of each virtue.  Also, I wanted to keep it mostly within the bounds of the Twelve Virtues essay.</p>
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		<title>Comment on Empiricism in gameplay by Grognor</title>
		<link>http://shinyogre.com/2012/02/15/empiricism-in-gameplay/#comment-340</link>
		<dc:creator>Grognor</dc:creator>
		<pubDate>Thu, 16 Feb 2012 07:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=236#comment-340</guid>
		<description><![CDATA[&quot;the player will solve the puzzle not through logical-deduction, process of elimination, or wild guessing, but by empiricism&quot;

Process of elimination is an empirical standby! Make as many hypotheses as you can, figure out what consequences they imply, test them. Narrow it down. Bam, you&#039;ve got the right one.

How do you separate two things that are the same thing?]]></description>
		<content:encoded><![CDATA[<p>&#8220;the player will solve the puzzle not through logical-deduction, process of elimination, or wild guessing, but by empiricism&#8221;</p>
<p>Process of elimination is an empirical standby! Make as many hypotheses as you can, figure out what consequences they imply, test them. Narrow it down. Bam, you&#8217;ve got the right one.</p>
<p>How do you separate two things that are the same thing?</p>
]]></content:encoded>
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		<title>Comment on Gameplay art by Thomas Douglas</title>
		<link>http://shinyogre.com/2011/09/19/gameplay-art/#comment-106</link>
		<dc:creator>Thomas Douglas</dc:creator>
		<pubDate>Sat, 24 Sep 2011 14:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=220#comment-106</guid>
		<description><![CDATA[Loving the new art, not that it wasn&#039;t good to start with. The atmosphere is now on a whole new level. It certainly fits with the deep and enriching story the game is aiming at, and from what I see will live up to my expectations.]]></description>
		<content:encoded><![CDATA[<p>Loving the new art, not that it wasn&#8217;t good to start with. The atmosphere is now on a whole new level. It certainly fits with the deep and enriching story the game is aiming at, and from what I see will live up to my expectations.</p>
]]></content:encoded>
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		<title>Comment on Art Preview by ogre</title>
		<link>http://shinyogre.com/2011/06/06/art-preview/#comment-64</link>
		<dc:creator>ogre</dc:creator>
		<pubDate>Thu, 23 Jun 2011 20:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=201#comment-64</guid>
		<description><![CDATA[Before the end of the year is the best estimate I can give on the release date.  As for a demo, I think we will have one shortly before release.  Thanks for the interest!]]></description>
		<content:encoded><![CDATA[<p>Before the end of the year is the best estimate I can give on the release date.  As for a demo, I think we will have one shortly before release.  Thanks for the interest!</p>
]]></content:encoded>
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		<title>Comment on Art Preview by justin</title>
		<link>http://shinyogre.com/2011/06/06/art-preview/#comment-63</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 23 Jun 2011 19:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=201#comment-63</guid>
		<description><![CDATA[hmm, wow! i like the &#039;bog brother&#039; looking figure. soo... when is the game coming out? or atleast a demo!]]></description>
		<content:encoded><![CDATA[<p>hmm, wow! i like the &#8216;bog brother&#8217; looking figure. soo&#8230; when is the game coming out? or atleast a demo!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Update by ogre</title>
		<link>http://shinyogre.com/2010/10/15/update/#comment-2</link>
		<dc:creator>ogre</dc:creator>
		<pubDate>Sat, 16 Oct 2010 00:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://shinyogre.com/?p=15#comment-2</guid>
		<description><![CDATA[Testing the comments]]></description>
		<content:encoded><![CDATA[<p>Testing the comments</p>
]]></content:encoded>
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